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		<title>BAudio</title>
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		<h1>BAudio</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right">enum </td><td><a href="#Error">Error</a></td></tr>
			<tr><td align="right">enum </td><td><a href="#State">State</a></td></tr>
			<tr><td align="right"></td><td><a href="#BAudio(const BString&)">BAudio</a>(const BString& name = BString());</td></tr>
			<tr><td align="right"></td><td><a href="#~BAudio()">~BAudio</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#setFormat(Format)">setFormat</a>(Format format);</td></tr>
			<tr><td align="right">Format </td><td><a href="#format()">format</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSampleRate(int)">setSampleRate</a>(int samplerate);</td></tr>
			<tr><td align="right">int </td><td><a href="#sampleRate()">sampleRate</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setChannelCount(int)">setChannelCount</a>(int channelCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#channelCount()">channelCount</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setBytes(BByteArray*)">setBytes</a>(BByteArray* bytes);</td></tr>
			<tr><td align="right">BByteArray* </td><td><a href="#bytes()">bytes</a>() const;</td></tr>
			<tr><td align="right">int </td><td><a href="#duration()">duration</a>() const;</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="Error">
			<h3>enum Error</h3>
			<table class="enum">Error
				<tr><td>Error_None</td><td>desc</td></tr>
				<tr><td>Error_OpenFailed</td><td>desc</td></tr>
				<tr><td>ErroR_WriteFailed</td><td>desc</td></tr>
				<tr><td>Error_ReadFailed</td><td>desc</td></tr>
				<tr><td>Error_Max</td><td>desc</td></tr>
			</table>
		</div>
		<div id="State">
			<h3>enum State</h3>
			<table class="enum">State
				<tr><td>State_None</td><td>desc</td></tr>
				<tr><td>State_Closed</td><td>desc</td></tr>
				<tr><td>State_Opened</td><td>desc</td></tr>
				<tr><td>State_Started</td><td>desc</td></tr>
				<tr><td>State_Suspended</td><td>desc</td></tr>
				<tr><td>State_Idle</td><td>desc</td></tr>
				<tr><td>State_Max</td><td>desc</td></tr>
			</table>
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		<div id="BAudio(const BString&)">
			<h3>BAudio(const BString& name = BString());</h3>
		</div>
		<div id="~BAudio()">
			<h3>~BAudio();</h3>
		</div>
		<div id="setFormat(Format)">
			<h3>bool setFormat(Format format);</h3>
		</div>
		<div id="format()">
			<h3>Format format() const;</h3>
		</div>
		<div id="setSampleRate(int)">
			<h3>bool setSampleRate(int samplerate);</h3>
		</div>
		<div id="sampleRate()">
			<h3>int sampleRate() const;</h3>
		</div>
		<div id="setChannelCount(int)">
			<h3>bool setChannelCount(int channelCount);</h3>
		</div>
		<div id="channelCount()">
			<h3>int channelCount() const;</h3>
		</div>
		<div id="setBytes(BByteArray*)">
			<h3>void setBytes(BByteArray* bytes);</h3>
		</div>
		<div id="bytes()">
			<h3>BByteArray* bytes() const;</h3>
		</div>
		<div id="duration()">
			<h3>int duration() const;</h3>
		</div>
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